

That said, the large-scale narrative storylines in the game will remain the same, with five overarching plotlines that can be played through - the ingredients being unpredictable but ending up in the same meal. It’s an interesting gameplay decision, and one that plays on hot game trends like personalization, emergent gameplay (character interactions with each other changing how things play out) and procedural generation - the use of algorithms to vary the game’s details, virtually guaranteeing that every player will have an unique experience with Watch Dogs: Legion.

Anyone in the population can be recruited into your team, and they can become the hero of your gameplay, or the star to your own unique story.” Every character in the game has a persistent life, a back story with relationships, friends and families.

“What’s critical to this game is you don’t just play as one hero, you can recruit and play as anyone. “In Watch Dogs: Legion, your mission is to build a popular resistance to fight back against the emergence of an authoritarian regime,” explains Hocking. Similar to the previous games in the series, players can hack and take control of many things throughout the game world - cellphones, drones, traffic lights and even non-player characters. Legion will be set in a near-future London, where society has grown more oppressive, with private military forces and factions committing crimes and warring in the city. We can finally talk about the thing we’ve been working on for so long.” ”Of course you want to keep your secret for showtime and, you know, drop a bomb in the room, but at the same time, it gets us excited too. “Too many people want to know about it,” says Hocking, while giving the Star a Canadian-exclusive sneak peek last week at Ubisoft’s Wallace Street studio.
